![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]()
Head |
![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]() ![]()
Set |
+ |
![]()
Head |
![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]() ![]()
Set |
+ |
![]() ![]()
Set |
+ |
![]()
Head |
![]() ![]()
Run |
+ |
![]() ![]()
Set |
+ |
![]() ![]()
Set |
+ |
![]() ![]()
Set |
+ |
![]()
Head |
![]() ![]()
Set |
+ |
![]() ![]()
Set |
+ |
![]() ![]()
Set |
+ |
![]() ![]()
Set |
+ |
![]()
Head |
|
Quads (4-tile Sets)
When Quads are used in a hand, treat them as one meld. Keep in mind that this raises the total number of tiles beyond 14. |
![]() ![]() ![]()
Quad |
+ |
![]() ![]()
Set |
+ |
![]() ![]()
Run |
+ |
![]() ![]()
Run |
+ |
![]()
Head |
![]() ![]() ![]()
Quad |
+ |
![]() ![]() ![]()
Quad |
+ |
![]() ![]() ![]()
Quad |
+ |
![]() ![]()
Run |
+ |
![]()
Head |
|
Exceptions!! There are some exceptions to the 4 Melds + 1 Head rule. A common example is the "All Pairs" hand, formed by 7 pairs. |
![]()
Pair |
+ |
![]()
Pair |
+ |
![]()
Pair |
+ |
![]()
Pair |
+ |
![]()
Pair |
+ |
![]()
Pair |
+ |
![]()
Pair |
|
Keep in mind that having a properly configured hand alone
is not enough to create a legal hand!!
In addition, you must have a hand that has at least a 1-Han value.
There are many ways to earn the 1-Han minimum. These are fully covered in the section on Han values. |
